Items
Weapons, consumables, keys, and more: everything you can pick up in Gravenwald.
Item Types
Items in Gravenwald fall into several categories:
- Weapons: equip to deal more damage in combat
- Food: consumables that restore hunger
- Medicine: consumables that restore HP
- Keys: unlock specific doors or passages
- Lore Terminals: readable items with world lore
- Ward Stones: activate to suppress NPC spawns in a room
- NPC Trophies: dropped by creatures, sold for crowns
- Contraband: faction-specific restricted items
Weapons
12 tiers of escalating power
Weapons determine your attack damage. Without a weapon, you deal 1 damage per hit. Higher-tier weapons require a minimum level to purchase and cost significantly more.
| Weapon | Damage | Min Level | Price |
|---|---|---|---|
| Turnip | 5 | 1 | 15 cr |
| Rusty Shiv | 8 | 1 | 40 cr |
| Choir Rod | 10 | 1 | — |
| Iron Dagger | 12 | 5 | 120 cr |
| Iron Pry Bar | 15 | 5 | 120 cr |
| Bone Cleaver | 18 | 10 | 350 cr |
| Veil-Touched Blade | 24 | 15 | 800 cr |
| Sanctum Blade | 34 | 25 | 2,000 cr |
| Rending Glaive | 46 | 50 | 5,000 cr |
| Pale Harvester | 60 | 75 | 12,000 cr |
Some weapons like the Choir Rod are not sold by vendors but found in the world. Contraband weapons (Iron Pry Bar) may be restricted in certain areas.
Food
Stave off starvation
Hunger drains as you move, fight, and work. At zero hunger, every action deals starvation damage. Keep food in your inventory at all times.
| Item | Hunger Restored | Price |
|---|---|---|
| Water Flask | 10 | 7 cr |
| Dark Bread | 25 | 11 cr |
| Stale Ale | 15 | 9 cr |
| Bowl of Gruel | 35 | 14 cr |
| Trail Provisions | 50 | 20 cr |
Medicine
Restore health
Medicine restores HP, not hunger. Food and medicine are not interchangeable. Use medicine on yourself or heal another player.
| Item | HP Restored | Price |
|---|---|---|
| Linen Bandage | 10 | 8 cr |
| Blackthorn Tincture | 15 | Contraband |
| Veilmoss Salve | 20 | Contraband |
| Healer's Pouch | 25 | 18 cr |
| Witch Hazel Draught | 30 | Contraband |
Ward Stones & Utility Items
NPC suppression and tactical tools
Dormant ward stones can be found in certain rooms. Activating one costs crowns but prevents aggressive NPCs from spawning in that room. Useful for creating safe zones.
Portable Ward Stone
A consumable version of a ward stone. Use it in any room to suppress NPC spawns for6 minutes. Stackable up to 3. Requires level 10 to purchase.
Veildust
A consumable that causes the NPC currently attacking you to lose aggro. Useful for escaping fights you cannot win. Stackable up to 5.
Bulk Operations
Take and drop multiple items
You can pick up or drop multiple items at once using the all keyword:
You can also specify quantities: take bread 3 or drop bread 2.
Activity Tools
Fishing, digging, and brewing
Several items serve as tools for activities:
- Fishing Poles — Required to fish. Sold by fishmongers in the Waterfront and Witchfen.
- Bait / Fish Food — Optional consumable that improves fishing loot.
- Shovels — Required to dig. Sold by The Keeper and vendors in the Ashen Grounds.
- Grave Salt — Optional consumable that shifts digging finds toward rarer results.
- Alchemy Reagents — Dropped by creatures and found throughout the world. Each has hidden alchemical properties used in brewing.
Potions
Brewed through alchemy
Potions are crafted through the alchemy system and provide various effects: healing, combat buffs, poison resistance, temporary dark vision, and more. Potions can be used from the Use button on the Act tab or with the use command.
Item Respawning
Certain items respawn in their original locations on a timer. If you find a useful item and it gets taken, check back later; it may reappear. Key items, food, and other essentials are configured to respawn throughout the world.