Combat

Gravenwald is unforgiving. Learn to fight, heal, and survive... or feed the grubs.

Attacking

Draw your weapon and strike.

Use attack <target> to strike a creature or another player. Aliases: hit, strike, fight, punch. Damage is based on your equipped weapon plus a level-based damage bonus (+0.5% per level); unarmed attacks deal only 1 damage. There is a 3-second cooldown between attacks.

When multiple creatures of the same type are present, they receive random nicknames to tell them apart. The attack picker shows each creature's current HP so you can focus fire.

> attack soul leech
You attack the Soul Leech with your Rusty Shiv for 8 damage.
Soul Leech has 2 HP remaining.

Defending

Brace yourself against incoming blows.

Use defend to toggle a defensive stance. While defending, incomingPvP damage is reduced. The stance absorbs one hit at reduced damage, then drops automatically.

Defending is PvP-only; you can still attack NPCs while in a defensive stance. Use it when you expect trouble from other players.

> defend
You raise your guard. Incoming PvP damage will be reduced.

NPC Aggro

Creatures don't wait for you to be ready.

Aggressive NPCs attack automatically on a 6-second cycle. Only one NPC can aggro a player at a time. NPCs have base stats that do not scale — what you see is what you fight.

Because your attack cooldown is 3 seconds and the NPC cycle is6 seconds, you get 2 attacks per NPC cycle. Use this timing advantage. NPCs also have a counterattack chance between 10% and 75%.

A Grave Grub lunges at you for 12 damage!
> attack grub
You attack the Grave Grub with your Sanctum Blade for 34 damage.
> attack grub
You have slain the Grave Grub! (+45 EXP)

Death & Respawn

Everyone dies. It's what happens next that matters.

When your HP reaches 0, you die. You are given two choices:

  • Watch an ad to revive on the spot with full HP.
  • Respawn at Gravenhaven, dropping all your items where you fell.

Items dropped on death can be picked up by anyone. Keep valuable gear safe and carry only what you need into dangerous regions.

The Plague Bearer strikes you for 12 damage!
You have been slain.
Watch an ad to revive, or respawn at Gravenhaven.

Hunger & Starvation

Your stomach is as deadly as any creature.

Hunger drains as you move, fight, and work. When hunger reaches zero, every action deals starvation damage. Starvation kills more players than NPCs do.

Food Items

ItemHunger Restored
Dark Bread25
Water Flask10
Stale Ale15
Trail Provisions50
Bowl of Gruel20

Medicine does not restore hunger; food and medicine serve different purposes. The bonus command can also restore hunger. Keep food in your inventory at all times.

> use dark bread
You eat the Dark Bread. Hunger restored by 25.

Healing

Patch your wounds before the next fight.

Use use <medicine> to heal yourself. Use heal <player> to use medicine on another player in the same room.

Medicine Items

ItemHP Restored
Linen Bandage10
Healer's Pouch25
Blackthorn Tincture20
Veilmoss Salve30
Witch Hazel Draught40

Food and medicine are not interchangeable: food restores hunger, medicine restores HP. Carry both.

> use healers pouch
You use the Healer's Pouch. HP restored by 25.
> heal Mordecai
You use a Linen Bandage on Mordecai. They recover 10 HP.

Surrender

Sometimes the smart move is to submit.

Use surrender when confronted by a Choir member to submit to detention. If you are detained, you can attempt breakfree with a lockpick to escape.

Choir faction members can use arrest and release to detain and free players. Surrender may save your life, but it costs your freedom.

> surrender
You raise your hands in surrender. A Choir member escorts you to detention.
> breakfree
You work the lockpick into the shackle... Click. You are free.

Regional Progression

Where to fight at each stage of the game

Gravenwald's regions are organized by difficulty. Progress through them as you level up and acquire better weapons. Your character gains +3 max HP per level and+0.5% damage per level, making you tougher over time.

StageRegionCreature HP RangeSuggested Weapon
StarterGravenhaven10-30 HPTurnip / Rusty Shiv
Tier 1Witchfen40-75 HPIron Dagger / Bone Cleaver
Tier 2Blighted Moor55-90 HPBone Cleaver / Veil-Touched Blade
Tier 2Ashen Grounds30-120 HPVeil-Touched Blade (PvP zone)
Tier 3Hollow Sanctum80-200 HPSanctum Blade / Rending Glaive
EndgameBlack Spire180-350 HPRending Glaive / Pale Harvester

Venturing into a region below the suggested level gives an amber warning and increases incoming NPC damage. You can still explore, but proceed carefully.

Flee & Combat Lock

Know when to run.

When you attack a creature, your movement is locked — you cannot walk away until the fight is resolved. To escape, use flee (alias:retreat) to attempt an escape through a random exit.

Flee success depends on your level relative to the creature's strength. On failure, there is a short cooldown and the next hit you take deals bonus damage. On success, you are moved to a random adjacent room and aggro is cleared.

> flee
You scramble through the eastern passage and escape!

Poison

Not all damage ends when the fight does.

Some creatures in the wilds of Gravenwald inflict poison — damage that ticks over time even after combat ends. There are four poison types, each with an additional debuff:

  • Venom — Pure damage over time.
  • Blight — Damage + reduced healing effectiveness.
  • Miasma — Damage + slower attack speed.
  • Wither — Damage + accelerated hunger drain.

Use an Antidote to cure any poison immediately, or brew aFortification Brew for temporary resistance. Antidotes are sold by vendors in the Waterfront and Witchfen.

Buff Potions

Alchemical advantages.

Potions brewed through alchemy can grant temporary combat buffs. Five buff types exist:

  • Damage Buff — Increases your attack damage.
  • Damage Reduction — Reduces incoming NPC damage.
  • Veilsight — See in dark rooms without a lantern.
  • Shadowcloak — Delays NPC aggro, giving you more time to act.
  • Poison Resistance — Reduces poison tick damage.

Buffs expire after a duration and are cleared on death. Experiment with alchemy to discover which ingredient combinations produce each buff.

Ward Stones

Suppress NPC spawns in dangerous rooms.

Many rooms contain dormant ward stones. Activate one for crowns to prevent NPC spawns in that room for several minutes. Portable Ward Stones are consumable items that create a temporary ward anywhere you stand.

> activate ward
The ward stone hums to life. NPCs will not spawn here for 5 minutes.