Combat
Gravenwald is unforgiving. Learn to fight, heal, and survive... or feed the grubs.
Attacking
Draw your weapon and strike.
Use attack <target> to strike a creature or another player. Aliases: hit, strike, fight, punch. Damage is based on your equipped weapon plus a level-based damage bonus (+0.5% per level); unarmed attacks deal only 1 damage. There is a 3-second cooldown between attacks.
When multiple creatures of the same type are present, they receive random nicknames to tell them apart. The attack picker shows each creature's current HP so you can focus fire.
Defending
Brace yourself against incoming blows.
Use defend to toggle a defensive stance. While defending, incomingPvP damage is reduced. The stance absorbs one hit at reduced damage, then drops automatically.
Defending is PvP-only; you can still attack NPCs while in a defensive stance. Use it when you expect trouble from other players.
NPC Aggro
Creatures don't wait for you to be ready.
Aggressive NPCs attack automatically on a 6-second cycle. Only one NPC can aggro a player at a time. NPCs have base stats that do not scale — what you see is what you fight.
Because your attack cooldown is 3 seconds and the NPC cycle is6 seconds, you get 2 attacks per NPC cycle. Use this timing advantage. NPCs also have a counterattack chance between 10% and 75%.
Death & Respawn
Everyone dies. It's what happens next that matters.
When your HP reaches 0, you die. You are given two choices:
- Watch an ad to revive on the spot with full HP.
- Respawn at Gravenhaven, dropping all your items where you fell.
Items dropped on death can be picked up by anyone. Keep valuable gear safe and carry only what you need into dangerous regions.
Hunger & Starvation
Your stomach is as deadly as any creature.
Hunger drains as you move, fight, and work. When hunger reaches zero, every action deals starvation damage. Starvation kills more players than NPCs do.
Food Items
| Item | Hunger Restored |
|---|---|
| Dark Bread | 25 |
| Water Flask | 10 |
| Stale Ale | 15 |
| Trail Provisions | 50 |
| Bowl of Gruel | 20 |
Medicine does not restore hunger; food and medicine serve different purposes. The bonus command can also restore hunger. Keep food in your inventory at all times.
Healing
Patch your wounds before the next fight.
Use use <medicine> to heal yourself. Use heal <player> to use medicine on another player in the same room.
Medicine Items
| Item | HP Restored |
|---|---|
| Linen Bandage | 10 |
| Healer's Pouch | 25 |
| Blackthorn Tincture | 20 |
| Veilmoss Salve | 30 |
| Witch Hazel Draught | 40 |
Food and medicine are not interchangeable: food restores hunger, medicine restores HP. Carry both.
Surrender
Sometimes the smart move is to submit.
Use surrender when confronted by a Choir member to submit to detention. If you are detained, you can attempt breakfree with a lockpick to escape.
Choir faction members can use arrest and release to detain and free players. Surrender may save your life, but it costs your freedom.
Regional Progression
Where to fight at each stage of the game
Gravenwald's regions are organized by difficulty. Progress through them as you level up and acquire better weapons. Your character gains +3 max HP per level and+0.5% damage per level, making you tougher over time.
| Stage | Region | Creature HP Range | Suggested Weapon |
|---|---|---|---|
| Starter | Gravenhaven | 10-30 HP | Turnip / Rusty Shiv |
| Tier 1 | Witchfen | 40-75 HP | Iron Dagger / Bone Cleaver |
| Tier 2 | Blighted Moor | 55-90 HP | Bone Cleaver / Veil-Touched Blade |
| Tier 2 | Ashen Grounds | 30-120 HP | Veil-Touched Blade (PvP zone) |
| Tier 3 | Hollow Sanctum | 80-200 HP | Sanctum Blade / Rending Glaive |
| Endgame | Black Spire | 180-350 HP | Rending Glaive / Pale Harvester |
Venturing into a region below the suggested level gives an amber warning and increases incoming NPC damage. You can still explore, but proceed carefully.
Flee & Combat Lock
Know when to run.
When you attack a creature, your movement is locked — you cannot walk away until the fight is resolved. To escape, use flee (alias:retreat) to attempt an escape through a random exit.
Flee success depends on your level relative to the creature's strength. On failure, there is a short cooldown and the next hit you take deals bonus damage. On success, you are moved to a random adjacent room and aggro is cleared.
Poison
Not all damage ends when the fight does.
Some creatures in the wilds of Gravenwald inflict poison — damage that ticks over time even after combat ends. There are four poison types, each with an additional debuff:
- Venom — Pure damage over time.
- Blight — Damage + reduced healing effectiveness.
- Miasma — Damage + slower attack speed.
- Wither — Damage + accelerated hunger drain.
Use an Antidote to cure any poison immediately, or brew aFortification Brew for temporary resistance. Antidotes are sold by vendors in the Waterfront and Witchfen.
Buff Potions
Alchemical advantages.
Potions brewed through alchemy can grant temporary combat buffs. Five buff types exist:
- Damage Buff — Increases your attack damage.
- Damage Reduction — Reduces incoming NPC damage.
- Veilsight — See in dark rooms without a lantern.
- Shadowcloak — Delays NPC aggro, giving you more time to act.
- Poison Resistance — Reduces poison tick damage.
Buffs expire after a duration and are cleared on death. Experiment with alchemy to discover which ingredient combinations produce each buff.
Ward Stones
Suppress NPC spawns in dangerous rooms.
Many rooms contain dormant ward stones. Activate one for crowns to prevent NPC spawns in that room for several minutes. Portable Ward Stones are consumable items that create a temporary ward anywhere you stand.